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Student-centered immersive experience for career exploration

Student-centered immersive experience for career exploration

Live project - click here to experience the exhibit

This project was developed during my time at Meteor studio and our client was Verizon Innovation Lab

Student-centered immersive experience for career exploration

Live project - click here to experience the exhibit

This project was developed during my time at Meteor studio and our client was Verizon Innovation Lab

Reading time: 2 min

Reading time: 2 min

Synopsis

Problem statement

Traditional education methods struggle to prepare students for specialized careers in emerging industries such as Esports, due to a disconnect between theoretical learning and real-world job environments. This gap leaves students ill-equipped to make informed career decisions, limiting their ability to explore and understand potential career paths effectively.

Goal

Creating an immersive experience that enables high school students to effectively explore and understand diverse career paths in emerging industries such as Esports.

Team members

  • Project director

  • Project lead

  • 2 Lead designers

  • 5 Designers

  • 4 Lead

    developers

  • 7 Developers

What did I do?

  • User flow

  • Content strategy

  • 3D modeling

  • Game design concepts

  • Narration

Project duration

06

Months

Overall design concept

Our design concept centers around leveraging gamification to create immersive AR/VR experiences that transform career exploration into an engaging and interactive journey. By integrating game elements, mechanics, and thinking, we foster active student engagement, boost self-efficacy, and motivate learners to explore and identify with various career paths.

Career XRcade exhibits

The Esports industry has 5 major career paths for which the immersive experience exhibit were created.


  • Esports Marketer

  • Content Creator

  • Team Manager

  • Game Developer

  • Game Designer

Out of the 5 exhibits, I majorly worked on Esports Marketer and Content creator

Problem statement

Traditional education methods struggle to prepare students for specialized careers in emerging industries such as Esports, due to a disconnect between theoretical learning and real-world job environments. This gap leaves students ill-equipped to make informed career decisions, limiting their ability to explore and understand potential career paths effectively.

Goal

Creating an immersive experience that enables high school students to effectively explore and understand diverse career paths in emerging industries such as Esports.

Team members

  • Project director

  • Project lead

  • 2 Lead designers

  • 5 Designers

  • 4 Lead

    developers

  • 7 Developers

Project duration

06

Months

What did I do?

  • User flow

  • Content strategy

  • 3D modeling

  • Game design concepts

  • Narration

Overall design concept

Our design concept centers around leveraging gamification to create immersive AR/VR experiences that transform career exploration into an engaging and interactive journey. By integrating game elements, mechanics, and thinking, we foster active student engagement, boost self-efficacy, and motivate learners to explore and identify with various career paths.

Career XRcade exhibits

The Esports industry has 5 major career paths for which the immersive experience exhibit were created.


  • Esports Marketer

  • Content Creator

  • Team Manager

  • Game Developer

  • Game Designer

Out of the 5 exhibits, I majorly worked on Esports Marketer and Content creator

Problem statement

Traditional education methods struggle to prepare students for specialized careers in emerging industries such as Esports, due to a disconnect between theoretical learning and real-world job environments. This gap leaves students ill-equipped to make informed career decisions, limiting their ability to explore and understand potential career paths effectively.

Goal

Creating an immersive experience that enables high school students to effectively explore and understand diverse career paths in emerging industries such as Esports.

Team members

  • Project director

  • Project lead

  • 2 Lead designers

  • 5 Designers

  • 4 Lead

    developers

  • 7 Developers

Project duration

06

Months

What did I do?

  • User flow

  • Content strategy

  • 3D modeling

  • Game design concepts

  • Narration

Overall design concept

Our design concept centers around leveraging gamification to create immersive AR/VR experiences that transform career exploration into an engaging and interactive journey. By integrating game elements, mechanics, and thinking, we foster active student engagement, boost self-efficacy, and motivate learners to explore and identify with various career paths.

Career XRcade exhibits

The Esports industry has 5 major career paths for which the immersive experience exhibit were created.


  • Esports Marketer

  • Content Creator

  • Team Manager

  • Game Developer

  • Game Designer

Out of the 5 exhibits, I majorly worked on Esports Marketer and Content creator

Synopsis

Problem statement

Traditional education methods struggle to prepare students for specialized careers in emerging industries such as Esports, due to a disconnect between theoretical learning and real-world job environments.



Team members


  • Project Director

  • Project Lead

  • 11 Developers

  • 7 Designers



Project duration : 6 months

What did I do?

  • User flow

  • Content strategy

  • 3D modeling

  • Game design concepts

  • Narration

Goal

Creating an immersive experience that enables high school students to effectively explore career paths in emerging industries such as Esports.

Design impact

Career XRcade demonstration

Our project was demonstrated at Games for change event by the project lead and design lead. Our project was experienced by 28 people and we had designed a feedback survey form.

CSAT score

Based on the likert scale question

3.5

Overall feedback

Participants found the game to be informational and enjoyed the educational side in comparison to traditional learning methods.


We also reported some usability issues and got detailed insights on how intuitive the designs are.

Design

Impact

Career XRcade demonstration

Our project was demonstrated at Games for change event. 28 people experienced our project.

3.5

CSAT score

Based on the likert scale questions

Overall feedback

Participants found the game to be informational and enjoyed the educational side in comparison to traditional learning methods.


We noted some usability issues and got detailed insights on how intuitive the designs are.

Client brief and Research

Client brief and Research

User flow

User flow

Moodboard

Moodboard

Developer handoff

Developer handoff

Design

Design

Brainstorming

Brainstorming

Methodology

Methodology

Client brief and Research

1

Client’s brief


The client’s brief was to create an immersive experience that educates high school students about how a career in Esports marketing is.

2

Research - Desk study


I conducted desk study to understand what aspects of a career path does a high school student need to understand to make an informed decision.

3

Understanding the subject


I read blogs, spoke to subject matter experts, and researched on past Esports event to understand the role of an Esports marketer.

Client brief and Research

Brainstorming

Post understanding the client's brief and research around Esports we conducted a brainstorming session where everybody in the team gave suggestions around what kind of gamification experiences can be created. We also gave our inputs on what are the major categories we want the high school students to learn about.


Based on my ideas and inputs I was made the lead where I directed the content strategy of the Esports marketing exhibit and post this session I started designing each game.

Brainstorming

and User story

Brainstorming and User story

Brainstorming

Post understanding the client's brief and research around Esports we conducted a brainstorming session where everybody in the team gave suggestions around what kind of gamification experiences can be created. We also gave our inputs on what are the major categories we want the high school students to learn about.


Based on my ideas and inputs I was made the lead where I directed the content strategy of the Esports marketing exhibit and post this session I started designing each game.

Brainstorming

Post understanding the client's brief and research around Esports we conducted a brainstorming session where everybody in the team gave suggestions around what kind of gamification experiences can be created. We also gave our inputs on what are the major categories we want the high school students to learn about.


Based on my ideas and inputs I was made the lead where I directed the content strategy of the Esports marketing exhibit and post this session I started designing each game.

Brainstorming

Post understanding the client's brief and research around Esports we conducted a brainstorming session where everybody in the team gave suggestions around what kind of gamification experiences can be created. We also gave our inputs on what are the major categories we want the high school students to learn about.


Based on my ideas and inputs I was made the lead where I directed the content strategy of the Esports marketing exhibit and post this session I started designing each game.

Event planning

Merchandise

Brainstorming

session

Research

User flow

The ideas from the brainstorming session were distributed in different categories based on their importance in the actual marketing career path.

After the distribution the user flow of each game was conceptualized according to its role in the marketing career path.

User flow

The ideas from the brainstorming session were distributed in different categories based on their importance in the actual marketing career path.


  1. Research

  2. Merchandise

  3. Event Planning

After the distribution the user flow of each game was conceptualized according to its role in the marketing career path.

Design process - Iterative and agile

1

Conceptual sketches


I led the designing and logic of each game. The design started with conceptual sketching, creating quick 3D mockups, relating it to references and forming grey boxes.

2

Developer handoff


The mockups were handed over to the developers. The process was agile so most of the design decisions were taken during meetings. The decisions were based on how simple the interactions will be and quickly can the design can be executed.

3

User experience


This step involved what hand gestures are the easiest to operate and where in the exhibit instructions will be needed. Overall, testing the games internally and making the experience intuitive to avoid instruction panels.

Design process-


Iterative and agile

Final design in the AR/VR environment

Final design in the AR/VR environment

A high school student plays the role of an Esports marketer in this exhibit. He has to plan an Esports event, he learns about how data from research is needed to make decisions related to influencer marketing, how to assign budget to different sections, what role does sponsorship play and other major areas that help create a successful Esports event.

Entry portal

The entry has a companion called ‘Hello buddy’ that guides them throughout the game.


I worked on the content that goes in the UI panel for the entire exhibit (It needs a lot of improvement but looking at the time constraint we had to deliver it immediately.

Introduction

Hollo buddy explains how a career in marketing is. What are the skills needed and what is the average salary.


I worked on the narration for Hollo buddy for the entire exhibit

Dashboard

The player makes fill in the blanks for the goal statement. The options are chosen based on the graphs.


I designed the content that would go on the dashboard and formed the goal statement that connect all the games.

Sponsorship

The player pitches about the Esports gaming event and convinces the company to sponsor the event. The player answers few multi-choice questions and he is provided with clues.


I wrote the questions for the player to answer and also a tips menu that will help high school students give correct answers.

Post answering all the questions the company agrees to sponsor the event and gives a certain amount which the player can see in the box.

Budget

The money, received from the sponsors, is now used in planning the event and it needs to be distributed in 3 major categories.


  1. Influencer marketing

  1. Merchandising

  2. Event Planning

Logo

The player creates a logo for the Esports event by using brand colors of the sponsored company. Tying this game to the sponsorship game.

Influencer marketing

Based on the number of followers, their audience and the topic the influencer speaks about, the player chooses an option that helps the most in marketing the event on social media.


I wrote the copy for each UI panel and created the panels in FIgma.

Planning event arena

The player strategically decides the placement of each booth such as the merchandise booth, products booth and selfie taking booth.


I designed the layout of the exhibit, drew sketches, formed basic mock in Sketchup and delivered to 3D modelers to convert it into blender and grey box.

Enjoying the event

The player in the event space can interact with NPCs and explore the event space.


I designed the scoring system for each game and an end report is generated post the event. This end report in form of a graph explains the user that which decision influenced overall success of the event. The success of event is measured in terms of number of merchandise sold.

Reflections and Development

Reflections and Development

Learnings

  • I learnt how to apply my physical design knowledge into immersive experiences

  • Observations made of people interacting with VR technology helped me comprehend user's expectations and what will keep them engaged

  • How does different teams such as 3D modelers, Environment designers, Developers, and Environment designers work individually and then bring together their work together

Challenges

  • This was my first project in the AR/VR technology, where initially it was difficult to understand different roles and understand overall design process

  • I directly worked with developers, initially it was challenging to give them designs in their desired manner

  • The client didn't give us a straightforward brief so it required some research on Esports careers and what we wanted to focus on when designing the exhibit.

Current stage : Incorporating improvements

Collecting feedback from users at showcase events. Incorporating feedback to improve the overall user experience of the exhibit.

LET'S CONNECT

I am everything design! I am resilient to the core.

Email: shailees0406@gmail.com

Contact: +1 (602) 576-4588

Design by

Shailee